
The Magic of 3D Immersive Environments
Look for additional
information and resources under “Handouts” at www.fdlrstech.com.
The world
is changing. We are moving from a multimedia MTV generation to a visual spatial
cyberspace generation. This presentation gives a brief history of cyberspace
games and the coming metaverse.
Glossary
- MetaVerse : Fully immersive
3D virtual spaces where humans interact (as avatars) with each other
(socially and economically) and with software agents in a cyber space that
uses the metaphor of the real world without the physical limitations. From
the book “Snow Crash” by Neal Stevenson. (Wikipedia)
- RPG : Role Playing Game.
Players typically take on fictional characters such as elves, vampires,
dwarfs, wizards, etc.
- MUD : Multi-User Dungeon,
Domain or dimension, a multi-player computer came that combines elements
of role-playing, hack and slash style computer games and social chat
rooms. Usually text-driven where players read descriptions of rooms,
objects, events, other characters, and computer controlled creatures or
non-player characters (NPCs) in a virtual world. (Wikipedia)
- MOO
: MUD Object Oriented - a text-based online virtual reality system in which
multiple users (players) are connect at the same time. Object oriented means
that users can perform object oriented programming within the server that
changes how it behaves to all the users. Examples include creating new rooms,
objects, and new interfaces.
- MMORPGs : Massively
Multiplayer Online Role Playing Game.
- Avatar : Computer
representation of a user. Can mean “incarnation”.
Example
3D Worlds
Visual
Spatial Skill Impact
- Visualization
- Spatial Orientation
- Visual Memory
- Visual Tracking
- Mental Rotations
- Perspective Coordination
- Patterning
Skill
Development
Use a
concrete / representational / abstract (CRA) system to help students with
visual spatial skill development. Start with hands-on activities like clay
modeling or making paper dioramas & communities. Move to drawing, map
making, puzzles, computer modeling, and visual spatial training software. Then
move to using numbers to control spatial orientation.
Drawing
& Painting
Modeling
Visual
Spatial